{"id":223,"date":"2025-08-20T17:42:45","date_gmt":"2025-08-20T17:42:45","guid":{"rendered":"https:\/\/sgc.gamelab.ch\/?p=223"},"modified":"2025-08-20T17:45:07","modified_gmt":"2025-08-20T17:45:07","slug":"gameausstellungen-die-anforderungen-ein-gameausstellungskonzept-und-seine-anwendung-in-ausstellungen-in-ch-d-p-us-2007","status":"publish","type":"post","link":"https:\/\/sgc.gamelab.ch\/?p=223","title":{"rendered":"GameAusstellungen, die Anforderungen, ein Gameausstellungskonzept und seine Anwendung in Ausstellungen in CH\/D\/P\/US 2007+"},"content":{"rendered":"\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"885\" height=\"579\" src=\"https:\/\/sgc.gamelab.ch\/wp-content\/uploads\/2025\/08\/a.885x0-is.jpg\" alt=\"\" class=\"wp-image-226\" srcset=\"https:\/\/sgc.gamelab.ch\/wp-content\/uploads\/2025\/08\/a.885x0-is.jpg 885w, https:\/\/sgc.gamelab.ch\/wp-content\/uploads\/2025\/08\/a.885x0-is-300x196.jpg 300w, https:\/\/sgc.gamelab.ch\/wp-content\/uploads\/2025\/08\/a.885x0-is-768x502.jpg 768w\" sizes=\"auto, (max-width: 885px) 100vw, 885px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-gamelab-ch wp-block-embed-gamelab-ch\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"g9gOFNwCsR\"><a href=\"https:\/\/www.gamelab.ch\/?p=11513\">GameAusstellungen, die Anforderungen, ein Gameausstellungskonzept und seine Anwendung in Ausstellungen in CH\/D\/P\/US 2007+<\/a><\/blockquote><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8222;GameAusstellungen, die Anforderungen, ein Gameausstellungskonzept und seine Anwendung in Ausstellungen in CH\/D\/P\/US 2007+&#8220; &#8212; GAMELAB.CH\" src=\"https:\/\/www.gamelab.ch\/?p=11513&#038;embed=true#?secret=g4geFjnOTz#?secret=g9gOFNwCsR\" data-secret=\"g9gOFNwCsR\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Der Artikel enth\u00e4lt auch eine Liste von Ausstellungen und digitalen Ausstellungen.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Ausstellungen, organisiert vom GameLab ZHdK und Leuten aus dem Studiengang Game Design oder Alumnis<\/h3>\n\n\n\n<p>Im Nachfolgenden sind die Ausstellungen aufgef\u00fchrt in denen diese Konzepte oben erarbeitet und angewendet wurden. Hier sind jeweils die Beteiligten mit bestem Wissen und Gewissen aufgef\u00fchrt.<\/p>\n\n\n\n<p>2007 ArtTransforming Nacht der Museen \/ Kunsthaus. M. Moswitzer, R. Bauer &amp; Interaction Design.&nbsp;<a rel=\"noreferrer noopener\" href=\"https:\/\/www.gamelab.ch\/wp-content\/uploads\/2025\/06\/arttransforming_booklet_small-1.pdf\" target=\"_blank\">PDF des Booklets &gt;<\/a><\/p>\n\n\n\n<p>2008 GameDesign ZHdK \/ Fantoche. Baden. M. Moswitzer, R. Bauer, U. Goetz<br><br>2009&nbsp;<a href=\"https:\/\/www.gamelab.ch\/?p=1438\" target=\"_blank\" rel=\"noreferrer noopener\">Swissgamedesign am Rose d\u2019Or<\/a>, Begleitausstellung, Luzern. B. Suter, R. Bauer.<\/p>\n\n\n\n<!--more-->\n\n\n\n<p><br><br>2010&nbsp;<a href=\"https:\/\/www.gamelab.ch\/?p=1541\" target=\"_blank\" rel=\"noreferrer noopener\">Visual Playground<\/a>&nbsp;\/ Fantoche. Baden. F. Faller, R. Bauer.&nbsp;<a href=\"https:\/\/www.gamelab.ch\/?p=1326\" target=\"_blank\" rel=\"noreferrer noopener\">Bericht.<\/a><br><br>2010&nbsp;<a href=\"https:\/\/www.gamelab.ch\/?p=1061\" target=\"_blank\" rel=\"noreferrer noopener\">Ausstellung am SpielComputerSpiel<\/a>, Festival, Stuttgart Willhelms Palais. B. Suter, R. Bauer.<br><br>2011 Playtime: Swiss Game Arcade.&nbsp;<a href=\"https:\/\/swissnex.org\/\" target=\"_blank\" rel=\"noreferrer noopener\">Swissnex<\/a>, San Francisco, USA. B. Suter.<\/p>\n\n\n\n<p>2011 \u201aGame Design zum Anfassen\u2018 \/ Schweizer Jungendfilmtage. Gessnerallee, Z\u00fcrich, Switzerland. R. Bauer, M. Moswitzer, B. Suter.<br><br>2011&nbsp;<a rel=\"noreferrer noopener\" href=\"https:\/\/www.gamelab.ch\/?p=2498\" target=\"_blank\">Realidades virtuais: Reloaded. Spiel, Computer, Spiel!.<\/a>&nbsp;Goetheinstitut, Lissabon, Portugal. B. Suter, R. Bauer.<br><br>2011&nbsp;<em><a rel=\"noreferrer noopener\" href=\"https:\/\/www.gamelab.ch\/?p=3147\" target=\"_blank\">Schweizer Figurenspiel: zwischen Figurentheater und Spiel<\/a><\/em>, Theater, Basel. R. Bauer und ??<br><br>2o12 \u201aTurn on the Future\u2018 \/ International Animation Festival Fantoche. Baden, Switzerland. B. Suter, R. Bauer, L. Lunin.<br><br>2013&nbsp;<a href=\"https:\/\/www.gamelab.ch\/?p=4574\">Science Fiction im&nbsp;<\/a><a rel=\"noreferrer noopener\" href=\"https:\/\/www.gamelab.ch\/?p=4574\" target=\"_blank\">GameDesign<\/a><a href=\"https:\/\/www.gamelab.ch\/?p=4574\">&nbsp;\/ International Animation Festival Fantoche<\/a>. Baden, Switzerland. B. Suter, R.Bauer, M. Moswitzer, L. Lunin.<br><br>2013&nbsp;<a rel=\"noreferrer noopener\" href=\"http:\/\/www.gamezfestival.ch\/2013\/\" target=\"_blank\">\u201eArcade closed, reopen everywhere\u201c GameZFestival 2013<\/a>. Walcheturm Z\u00fcrich. B. Suter, R. Bauer, M. Moswitzer, L. Lunin, P. Schwab, T. Iseli, M. Ross\u00e9, P. Schmid, Mobiles Kino, \u2026<br><br>2013&nbsp;<a rel=\"noreferrer noopener\" href=\"https:\/\/www.gamelab.ch\/?p=5823\" target=\"_blank\">Play the city<\/a>&nbsp;\/ Symposium rePLAYCE, Gessner Allee. P. Schwab, R. Bauer.<br><br>2014&nbsp;<a rel=\"noreferrer noopener\" href=\"https:\/\/www.gamelab.ch\/?p=6368\" target=\"_blank\">\u201eAusstellung Moshi moshi \u2013 it is me, Japan!\u201c<\/a>, Fantoche, Baden. Japanische Videogames. R. Bauer, P. Schwab, M. Ross\u00e9, B. Suter.<br><br>2014&nbsp;<a rel=\"noreferrer noopener\" href=\"http:\/\/www.gamezfestival.ch\/2014\/#exhibition\" target=\"_blank\">\u201eLast man standing: 1st vs multiplayer\u201c \/ GameZFestival<\/a>, Walcheturm alte Kaserne, Z\u00fcrich. B. Suter, R. Bauer, M. Moswitzer, L. Lunin, P. Schwab, T. Iseli, M., P. Schmid \u2026<\/p>\n\n\n\n<p>2015. Adventure Games. \/<a rel=\"noreferrer noopener\" href=\"https:\/\/fantoche.ch\/en\" target=\"_blank\">&nbsp;International Animation Festival Fantoche<\/a>. Baden, Switzerland. B. Suter.<br><br>2015&nbsp;<a rel=\"noreferrer noopener\" href=\"http:\/\/www.gamezfestival.ch\/2015\/\" target=\"_blank\">\u201eruleZ for the magic circle\u201c \/ GameZFestival<\/a>. Walcheturm alte Kaserne. Z\u00fcrich. B. Suter, R. Bauer, M. Moswitzer, L. Lunin, P. Schwab, T. Iseli, M. Ross\u00e9, P. Schmid \u2026&nbsp;<a rel=\"noreferrer noopener\" href=\"http:\/\/www.gamezfestival.ch\/site\/assets\/files\/1\/gamezfestival2015exhibitiongamography.pdf\" target=\"_blank\">Download Texts etc &gt;<\/a><br><br>2015&nbsp;<a rel=\"noreferrer noopener\" href=\"http:\/\/playgamez.3durch3.de\/\" target=\"_blank\">play gameZ \u2013 Indie Game Festival mit Ausstellung \u201eRuleZ for the \u201aMagic Circle\u2018<\/a>, Stuttgart, Stadtb\u00fccherei, Max Bense Saal. B. Suter, R. Bauer, P. Schwab, D. Schmocker, Mobiles Kino, \u2026<br><br>2016 \u201a<a rel=\"noreferrer noopener\" href=\"http:\/\/www.gamezfestival.ch\/2016\/\" target=\"_blank\">Motivate Play \u2013 Game Mechanics and meaningful gameplay interactions.&nbsp;<\/a>\u201a<a rel=\"noreferrer noopener\" href=\"http:\/\/www.gamezfestival.ch\/2016\/\" target=\"_blank\">&nbsp;\/ GameZFestival<\/a>. Walchetrum, Z\u00fcrich. B. Suter, R. Bauer, M. Moswitzer, M. Jahrmann, L. Lunin, P. Schwab, T. Iseli, M. Ross\u00e9, P. Schmid, Master Students.<br><br>2017&nbsp;<a href=\"https:\/\/gamelab.zhdk.ch\/events\/spiel-und-comic\/\">Spiel und comic \/&nbsp;<\/a><a rel=\"noreferrer noopener\" href=\"https:\/\/gamelab.zhdk.ch\/events\/spiel-und-comic\/\" target=\"_blank\">fumetto<\/a>, Fumetto, Heilig Geist Kirche, Luzern. B. Suter, R. Bauer, L. Lunin.<br><br>2017 Game Design ZHdK in der GameZone des&nbsp;<a rel=\"noreferrer noopener\" href=\"https:\/\/itfs.de\/\" target=\"_blank\">Trickfilm Festivals Stuttgart<\/a>, Kunstgeb\u00e4ude am Schlossplatz, Stuttgart. B. Suter.<br><br>2017 \u201a<a rel=\"noreferrer noopener\" href=\"http:\/\/www.gamezfestival.ch\/2017\/\" target=\"_blank\">Game Over \u2013 Game Mechanics and Death in Video Games.\u2018 \/ gameZFestival<\/a>, Walcheturm, Z\u00fcrich. B. Suter, R. Bauer, M. Kocher, M. Moswitzer, M. Jahrmann, L. Lunin, P. Schwab, M. Ross\u00e9 and the Master students Game Design S. B\u00f6ckler, D. Krummenacher,<br>T. Bora, I. Huwiler, L. Holzer, Y. Lukic, A. Buccella.<br>Nenad&nbsp;<a href=\"http:\/\/www.gamezfestival.ch\/site\/templates\/styles\/images\/GameZfestival2017ExhibitionGameOver.pdf\">Download all prints &gt;<\/a><\/p>\n\n\n\n<p>2018&nbsp;<a rel=\"noreferrer noopener\" href=\"http:\/\/www.gamezfestival.ch\/\" target=\"_blank\">\u201aForgotten Gamemechanics \u2013 Game Mechanics not present in mainstream anymore\u2018<\/a>\/ gameZFestival. B. Suter, R. Bauer, M. Moswitzer, J. Jahrmann, L. Lunin, P. Schwab, T. Iseli, M. Ross\u00e9, P. Schmid, Master Students.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Der Artikel enth\u00e4lt auch eine Liste von Ausstellungen und digitalen Ausstellungen. Ausstellungen, organisiert vom GameLab ZHdK und Leuten aus dem Studiengang Game Design oder Alumnis Im Nachfolgenden sind die Ausstellungen aufgef\u00fchrt in denen diese Konzepte oben erarbeitet und angewendet wurden. &hellip; <a href=\"https:\/\/sgc.gamelab.ch\/?p=223\">Weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-223","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/sgc.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/223","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgc.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgc.gamelab.ch\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgc.gamelab.ch\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgc.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=223"}],"version-history":[{"count":3,"href":"https:\/\/sgc.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/223\/revisions"}],"predecessor-version":[{"id":227,"href":"https:\/\/sgc.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/223\/revisions\/227"}],"wp:attachment":[{"href":"https:\/\/sgc.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=223"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgc.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=223"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgc.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=223"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}